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Games, entertainment can make fitness fun

It is no secret that time passes much more quickly when fun and games are added to a workout regimen; however, finding a magic formula to introduce electronic games and fun distractions as inspiration to the world of fitness for both kids and adults has had its fits and starts in recent years. But this year may be a bit different for a couple of companies who were exhibiting at the Health & Fitness Business Expo...


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It is no secret that time passes much more quickly when fun and games are added to a workout regimen; however, finding a magic formula to introduce electronic games and fun distractions as inspiration to the world of fitness for both kids and adults has had its fits and starts in recent years.

But this year may be a bit different for a couple of companies who were exhibiting at the Health & Fitness Business Expo — perhaps in part due to the increasing concern over childhood obesity, because other products have paved the way but hadn’t discovered the right formula, or perhaps because a few products are finally making it simple to have fun or information and sweat all at the same time.

At this week’s show, three products stood out to the SNEWS team as ones that looked as though they are simple enough and well-thought-out enough to be around for a few years (something very few other companies have been able to claim).

  • Cateye Fitness, distributed by Dallas, Texas-based Source Distributors, garnered a heap of buzz from show attendees, for its Interactive Game Bike that hooks up to a Playstation enabling riders to ride and race against another cyclist or the computer helping to make time fly while heart rate pumped. Company president Richard Kentopp apparently logged serious saddle time competing against any and all comers in head-to-head races on the company’s bike — he was on a bike every time we wandered by over the three-day show.
  • Makoto (which roughly translates into “motion on the outside, stillness on the inside” in Japanese) offers an entirely different interactive experience, and one that is, unfortunately, too pricey for the ordinary home market, but could become a hot commodity in schools, community centers or clubs.
  • Vision Fitness finally released a ready-for-prime-time version of its iNet TV, although attendees at the 2001 show may have seen a prototype there. This year’s formal introduction gave the company time to fine-tune and improve the bikes and elliptical that are offered with the iNetTV. Of course, in the meantime, others in the industry attempted the classic Rip-off and Duplicate (R&D) effort, although none has yet successfully introduced and maintained a similar concept that integrates equipment with a “dumb” screen (all the ports are ready for whatever you want to hook up).